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Myself and two other developers began Silhouette at the 2013 Global Game Jam. Our idea was to make a co-op game that had one player hunting another, with an interesting twist on turn-based mechanics. The result is a fun and tense game where one player plays a victim escaping a house, and the other a killer hunting him down. Silhouette is a work in progress – I am hoping to really bring out more of the fun factor and will keep posting updated builds.