Silhouette

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Myself and two other developers began Silhouette at the 2013 Global Game Jam. Our idea was to make a co-op game that had one player hunting another, with an interesting twist on turn-based mechanics. The result is a fun and tense game where one player plays a victim escaping a house, and the other a killer hunting him down. Silhouette is a work in progress – I am hoping to really bring out more of the fun factor and will keep posting updated builds.

More Manikin Games

Legends of the Swell (Work in Progress)
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Legends of the Swell was made for the MakeGamesSA forums as part of a month-long game making competition. The theme, or constraint, was to make a game that used only two buttons as input, so I made a game about surfing and performing radical tricks. Legends is current a work in progress, so watch the blog for updates!

Queen Frances and the Rat Rebellion
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Play (Unity Webplayer)
Queen Frances and the Rat Rebellion is a simple puzzle-platformer game I made largely intended for kids, but has some fun and challenging mechanics. You control a young queen whose prized dogs have been turned into rats! The queen sets out on a mission to transform them back into dogs, which she does by collecting and shooting magical stars.

Road Rage
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Play (Unity Webplayer)
Road Rage is a top-down traffic simulation game that goes wrong very quickly. You control a traffic officer who has to run around and control the flow of traffic, stopping cars at points, and letting others through before people boil over and redefine the meaning of dangerous driving. I built Road Rage for Ludum Dare 26, based on the theme of “Minimalism”

Rise of the Meebas
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Play (Unity Webplayer) 
Rise of the Meebas was a Ludum Dare entry based on the theme of “Evolution”. I wanted to create a game in which you had to move through an environment to evolve better modes of movement, which would in turn allow you to navigate tougher obstacles. I focused quite heavily on styling and mood, and I was much more familiar with Unity development and C#.

Astrosurf
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Play (Unity Webplayer)
Astrosurf was my fourth entry for the 48-hour Ludum Dare game dev compo, and my first attempt at a full 3D game as an entry. The theme was “Tiny World” and the final result was a sort of sadistic parallel to the otherwise tranquil Osmos. In Astrosurf, you send a planet full of poor souls spinning through space, circumventing black holes and asteroids while searching for an exit.

Left Behind
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Left Behind was another Ludum Dare game I created, following the theme “Alone”. The player plays as a seagull who has been separated from his flock and has to catch up, but must contend with rival birds and keep his energy up by diving into the ocean for fish.

Cells
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Cells was my second 48-hour Ludum Dare entry, with a theme of “Escape”. In the game the player has to escape a compound by hacking a variety of devices throughout the level, to do things like bypass doors and blow fuses. There were many more elements and puzzles I wanted to get into the final entry, but the idea still has plenty of potential as a puzzle game.